School level

Learning Path

Exploring Algebra with 3rd & 4th classes Learning Path

By PDST

This learning path, suitable for 3rd & 4th classes, supports the exploration of the algebra strand through a series of challenges, tasks and activities.
4 resources in this Learning Path

1

Hour of Code Minecraft

https://code.org/minecraft Added: 09 Jul 2018 Contributor: Mairead Holden Resource type: Game / Project

Coding activity for children on Hour of Code platform. Code.org® is a nonprofit dedicated to expanding access to computer science in schools and increasing participation by women and underrepresented minorities.

View full description

How it maps to the curriculum

3-4
Mathematics

Strand: Algebra

Asset type: Online Resource
Language: English
Rights: All rights reserved
Special Needs:

2

What's Algebra All About? An Nrich intro guide for primary pupils

https://nrich.maths.org/10955 Added: 25 Mar 2020 Contributor: PDST Resource type: Activity

This resource, suitable for pupils from 3rd class upwards, presents an explanation of what is meant by algebraic thinking, as well as a series of resources and tasks for pupils to try out.

View full description

How it maps to the curriculum

3-4
Mathematics

Strand: Algebra

Suggestions for use: This resource offers a useful explanation of what is meant by "algebraic thinking". The series of tasks present a opportunities for pupils to engage in algebraic reasoning using everyday situations and scenarios.

Asset type: Document
Language: English
Rights: All rights reserved
Special Needs:

3

Clock Wise

https://nzmaths.co.nz/resource/clock-wise-time Added: 25 Mar 2020 Contributor: PDST Resource type: Guide/notes / Lesson Plan

Practical activities from NZ Maths. Activities Include:

1. CLOCKWISE: Construct an analogue clock to physically understand the concept of half. Download the "Time Diary" accompanying this activity (link on NZ Math page). Learners can fill in their daily learning and associate time with activity.
2. EXPLORE ANALOGUE, DIGITAL AND MIXED TIMES: Seem key questions that can be used to elicit understanding from learners about telling time.

View full description

How it maps to the curriculum

1-2
Mathematics

Strand: Measures

Strand unit: Time

Content objective:
This resource should enable a child to:

  • read and record time using simple devices
  • read time in hours and half-hours on 12-hour analogue clock
Asset type: Online Resource
Language: English
Rights: All rights reserved
Special Needs:

4

Blockly - Linking Co-ordinates to Game Programming

https://blockly-games.appspot.com/ Added: 31 May 2016 Contributor: Scoilnet Resource type: Game / Simulation

Blockly Games is a Google project to encourage tomorrow's programmers. The games are designed to be self-paced and self-teaching. An excellent way to link maths/ geography concepts to the world of computer science. Games involved are: Block - Connect the descriptions together. Maze - creating loops through directions (Learn how to give directions), Bird - teaching students angles with directing the bird to its food, Turtle - programming by moving with spaces and directions, Movie - learn about co-ordinates, Pond Tutor and Pond - most difficult game challenging all concepts learnt in one.

View full description

How it maps to the curriculum

1-2
SESE Geography

Strand: Mapping & Geog Skills

Suggestions for use: Teach students how to give directions through coding by using the game MAZE. Allow students to play individually, in pairs or in teams.

3-4
Mathematics

Strand: Shape & Space

Strand unit: Lines & Angles

Content objective:
This resource should enable a child to:

  • classify angles as greater than, less than or equal to a right angle
  • recognise an angle in terms of a rotation

Suggestions for use: Use the games Bird, Turtle and Movie to introduce the importance of knowing angles. How birds need to know angles for survival but how computer games use angles in their coding and programming.

Asset type: Online Resource
Rights: All rights reserved
Special Needs:

Add a resource

Did you know that your Internet Explorer is out of date

To get the best possible experience using our website we recommend that you upgrade to a newer version or other web browser.

Upgrade your browser now

Registering for a Scoilnet Account – your first step to contributing and sharing

What you need...

To register for a Scoilnet Account you will need to have a Teaching Council number and a roll number for your school in Ireland.

If you already have a Scoilnet Account then you can sign in here.

The benefits...

A Scoilnet account will allow you to upload your resources or weblinks to Scoilnet as well as enabling you to share and add resources to a favourites listing. Users who have a Scoilnet Account will also be able to fully access Scoilnet Maps and Census@School from home.


Register

Add this resource to your Learning Path

You need to login before you can add this resource to a Learning Path

Login