This learning path, suitable for 3rd & 4th classes, supports the exploration of the algebra strand through a series of challenges, tasks and activities.
4 resources in this Learning Path
Coding activity for children on Hour of Code platform. Code.org® is a nonprofit dedicated to expanding access to computer science in schools and increasing participation by women and underrepresented minorities.
View full descriptionStrand: Algebra
This resource, suitable for pupils from 3rd class upwards, presents an explanation of what is meant by algebraic thinking, as well as a series of resources and tasks for pupils to try out.
View full descriptionStrand: Algebra
Suggestions for use: This resource offers a useful explanation of what is meant by "algebraic thinking". The series of tasks present a opportunities for pupils to engage in algebraic reasoning using everyday situations and scenarios.
Practical activities from NZ Maths. Activities Include:
1. CLOCKWISE: Construct an analogue clock to physically understand the concept of half. Download the "Time Diary" accompanying this activity (link on NZ Math page). Learners can fill in their daily learning and associate time with activity.
2. EXPLORE ANALOGUE, DIGITAL AND MIXED TIMES: Seem key questions that can be used to elicit understanding from learners about telling time.
Strand: Measures
Strand unit: Time
Content objective: This resource should enable a child to:
Blockly Games is a Google project to encourage tomorrow's programmers. The games are designed to be self-paced and self-teaching. An excellent way to link maths/ geography concepts to the world of computer science. Games involved are: Block - Connect the descriptions together. Maze - creating loops through directions (Learn how to give directions), Bird - teaching students angles with directing the bird to its food, Turtle - programming by moving with spaces and directions, Movie - learn about co-ordinates, Pond Tutor and Pond - most difficult game challenging all concepts learnt in one.
View full descriptionStrand: Mapping & Geog Skills
Suggestions for use: Teach students how to give directions through coding by using the game MAZE. Allow students to play individually, in pairs or in teams.
Strand: Shape & Space
Strand unit: Lines & Angles
Content objective: This resource should enable a child to:
Suggestions for use: Use the games Bird, Turtle and Movie to introduce the importance of knowing angles. How birds need to know angles for survival but how computer games use angles in their coding and programming.
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